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LexgaMe:MagicWord

De GBLL, TAL, ALAO, etc.

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Presentation

Initiated from within the Innovalangues project, Magic Word is an adaptation of Boggle (Turoff, 1972), a letter game. Building on the success of applications such as Ruzzle (35 millions de joueurs), we have tried to propose new rules to harness the linguistic attributes of such games for language learning.

Magic Word currently exists in two languages: French and English.

Links

Intentions

This game targets both lexical et morphologic linguistic competences. As in many letter games, the wider the lexical knowledge of the player, the better chance of finding words (in the grid). But, knowledge of the stemming mecanisms will be especially important as each lemma will allow to create various forms.

The Wordbox, a kind of personnal lexicon, is provided to the player so that they can record words of interest or create word lists.

For more information see:

Basic principles

The aim of the game is to find words in a 16 letters (4×4) grid. To create a word, letters need to be adjacent, the direction is not relevant, a letter can only be used once per word.

There are two game modes:

  • Rush : find as many words (you should try to group forms stemming from the same lemma into combos) ;
  • Conquer : with specific objectives, only time matters, fullfil the game challenges in as little time as possible.

Credits

See our repo in UGA's gitlab

Design and experiments

  • Mathieu Loiseau
  • Virginie Zampa
  • Racha Hallal
  • Pauline Ballot
  • Arnaud Bey
  • Francesca Bianco
  • Richard Boualavong
  • Joris Bouderbala
  • Cristiana Cervini
  • Christine Lutian
  • Agnès Montaufier
  • Pauline Rebourgeon
  • Haydée Silva
  • Montiya Phoungsub
  • Timothée Liotard

Code

  • Arnaud Bey
  • Pauline Rebourgeon
  • Giacomo Mambelli
  • David Graceffa
  • Maryam Nejat
  • Christine Lutian
  • Joris Bouderbala
  • Mathieu Loiseau
  • Benjamin Abrial
  • Judith Chambre

Graphics