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(24 versions intermédiaires par le même utilisateur non affichées)
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[[Catégorie:Magic Word]]<div style="float:right;margin-top:1em;margin-right:1em">[[Fichier:Docker (container engine) logo.svg|x32px|link=https://gricad-gitlab.univ-grenoble-alpes.fr/lzbk/MagicWord/blob/master/INSTALL.md]]</div>{{encart|[[File:logo-MW.png|x48px|link=http://magicword.lezinter.net]]<br />[[File:logo-gitlab-uga.svg|24px|link=https://gricad-gitlab.univ-grenoble-alpes.fr/lzbk/MagicWord]] http://magicword.lezinter.net|#A7CB19}}
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{{menu|LexgaMe:MenuPubEN|LexgaMe:MenuPubEN}}[[Catégorie:MagicWord]]<div style="float:right;margin-top:1em;margin-right:1em">[[File:Docker (container engine) logo.svg|x32px|link=https://gricad-gitlab.univ-grenoble-alpes.fr/lzbk/MagicWord/blob/master/INSTALL.md]]</div>{{encart|[[File:logo-MW.png|x48px|link=http://magicword.lezinter.net]]<br />[[Fichier:Gitlab-liris.svg‎|32px|link=https://gitlab.liris.cnrs.fr/lex-game/magicword]][[File:logo-gitlab-uga.svg|32px|link=https://gricad-gitlab.univ-grenoble-alpes.fr/lzbk/MagicWord]] '''http://magicword.lezinter.net'''|#A7CB19}}
 
{{Translate page}}
 
{{Translate page}}
 
== Links ==
 
== Links ==
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* http://25images.ish-lyon.cnrs.fr/innovatives-shs_2017/video/gamer/fr
 
* http://25images.ish-lyon.cnrs.fr/innovatives-shs_2017/video/gamer/fr
 
</div>
 
</div>
Initiated from within the [http://innovalangues.fr Innovalangues] project, [[ArchIv'nnova:GAMER/Magic Word|Magic Word]] is an adaptation of Boggle (Turoff, 1972), a letter game. Building on the success of applications such as [http://fr.wikipedia.org/wiki/Ruzzle Ruzzle] (35 millions de joueurs), we have tried to propose new rules to harness the linguistic attributes of such games for language learning.
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Initiated from within the [http://innovalangues.fr Innovalangues] project, [[ArchIv'nnova:GAMER/MagicWord|MagicWord]] is an adaptation of Boggle (Turoff, 1972), a letter game. Building on the success of applications such as [http://fr.wikipedia.org/wiki/Ruzzle Ruzzle] (35 millions de joueurs), we have tried to propose new rules to harness the linguistic attributes of such games for language learning.
  
Magic Word currently exists in two languages: French and English.
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MagicWord currently exists in two languages: French and English.
  
 
=== Intentions ===
 
=== Intentions ===
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* [http://podcast.grenet.fr/episode/jeu-social-et-realite-mixte-presentation-de-mecaniques-de-jeu-et-moyens-techniques-a-travers-le-cas-du-projet-janus/ the origins of the project] (fr);
 
* [http://podcast.grenet.fr/episode/jeu-social-et-realite-mixte-presentation-de-mecaniques-de-jeu-et-moyens-techniques-a-travers-le-cas-du-projet-janus/ the origins of the project] (fr);
 
* [http://dx.doi.org/10.4000/alsic.2828 10.4000/alsic.2828] : 1st article, original idea (fr);
 
* [http://dx.doi.org/10.4000/alsic.2828 10.4000/alsic.2828] : 1st article, original idea (fr);
* [http://sci-hub.cc/10.1109/ICCNC.2016.7440546 10.1109/ICCNC.2016.7440546] : “the bologna algorithm” ;
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* [http://sci-hub.tw/10.1109/ICCNC.2016.7440546 10.1109/ICCNC.2016.7440546] : “the bologna algorithm” ;
 
* [https://halshs.archives-ouvertes.fr/halshs-01422328 10.14705/rpnet.2016.eurocall2016.575] : towards the current version ;
 
* [https://halshs.archives-ouvertes.fr/halshs-01422328 10.14705/rpnet.2016.eurocall2016.575] : towards the current version ;
 
* [https://hal.archives-ouvertes.fr/hal-01811083 CALICO 2018 slides] : the current version ;
 
* [https://hal.archives-ouvertes.fr/hal-01811083 CALICO 2018 slides] : the current version ;
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There are two game modes:
 
There are two game modes:
* [[ArchIv'nnova:GAMER/Magic_Word/Spécifications/Modèle_de_données#Mode_Rush|Rush]] : find as many words (you should try to group forms stemming from the same lemma into combos) ;
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* [[ArchIv'nnova:GAMER/MagicWord/Spécifications/Modèle_de_données#Mode_Rush|Rush]] : find as many words (you should try to group forms stemming from the same lemma into combos) ;
* [[ArchIv'nnova:GAMER/Magic_Word/Spécifications/Modèle_de_données#Mode_Conquer|Conquer]] : with specific objectives, only time matters, fullfil the game challenges in as little time as possible.
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* [[ArchIv'nnova:GAMER/MagicWord/Spécifications/Modèle_de_données#Mode_Conquer|Conquer]] : with specific objectives, only time matters, fulfill the game challenges in as little time as possible.
  
 
== Credits ==
 
== Credits ==
See our [https://gricad-gitlab.univ-grenoble-alpes.fr/lzbk/MagicWord/blob/master/application/CONTRIBUTORS.md repo in UGA's gitlab]…
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The up-to-date list of contributors is available in [https://gricad-gitlab.univ-grenoble-alpes.fr/lzbk/MagicWord/blob/master/application/CONTRIBUTORS.md the code]…
===Design and experiments===
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* Mathieu Loiseau
 
* Virginie Zampa
 
* Racha Hallal
 
* Pauline Ballot
 
* Arnaud Bey
 
* Francesca Bianco
 
* Richard Boualavong
 
* Joris Bouderbala
 
* Cristiana Cervini
 
* Christine Lutian
 
* Agnès Montaufier
 
* Pauline Rebourgeon
 
* Haydée Silva
 
* Montiya Phoungsub
 
* Timothée Liotard
 
===Code===
 
* Arnaud Bey
 
* Pauline Rebourgeon
 
* Giacomo Mambelli
 
* David Graceffa
 
* Maryam Nejat
 
* Christine Lutian
 
* Joris Bouderbala
 
* Mathieu Loiseau
 
* Benjamin Abrial
 
* Judith Chambre
 
===Graphics===
 
* [http://davidfraisse.com David Fraisse]
 
 
== Funding ==
 
== Funding ==
{|style="background-color:#c22c67;margin-bottom:1em;width:1024px;color:white;"
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{|style="background-color:#c22c67;margin-bottom:1em;width:1024px;"
 
|-
 
|-
!width=90px|2014–2017
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!style="color:white;width:90px"|2014–2017
|width=128px|[[File:logo-gamer.svg|96px]]
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|width=155px|[[Fichier:Logo-Investissements d'avenir.svg|75px]][[File:logo-gamer.svg|75px|link=http://innovalangues.fr/realisations/ressources-ludiques/]]
|style="vertical-align:top;"|The first versions of ''Magic Word'' were implemented in the [http://innovalangues.fr/realisations/prototypes/ Innovalangues] project
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|style="vertical-align:top;color:white;"|The [http://innovalangues.fr/realisations/prototypes/ first versions] of ''MagicWord'' were implemented in the GAMER work package of the <span style="background-color:white">[http://innovalangues.fr Innovalangues]</span> project<br /><span style="background-color:white;color:black;font-size:18px;padding:3px">[[Fichier:ANR.svg|x22px|link=https://anr.fr/fr/actualites-de-lanr/details/news/initiatives-dexcellence-en-formations-innovantes-point-detape-2015/]]-IDFI-0024</span>
 
|}
 
|}
 
{|style="background-color:#da3310;margin-bottom:1em;width:1024px;color:#f7d000"
 
{|style="background-color:#da3310;margin-bottom:1em;width:1024px;color:#f7d000"
 
|-
 
|-
!width=90px|2017–2019
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!style="color:#f7d000;width:90px"|2016–2019
|width=128px|[[Fichier:775-Fist-41490.svg|96px]]
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|width=155px|[[Fichier:775-Fist-41490.svg|96px]]
|style="vertical-align:top"|
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|style="vertical-align:top;color:#f7d000"|
* Mathieu Loiseau is an employee of [http://univ-grenoble-alpes.fr Université Grenoble Alpes] ;
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* Mathieu Loiseau is an paid by [http://univ-grenoble-alpes.fr Université Grenoble Alpes] to (among other things) test, design, communicate on the game and administrate the server that hosts it ;
* Arnaud Bey made a donation of his free time, developping new functionnalities, resolving bugs, and ''dockerizing'' the system ;
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* Timothée Liotard made an '''unpaid internship''' (M1 thesis supervised by Virginie Zampa) ;
 +
* Arnaud Bey '''donated his free time''', developping new functionnalities, resolving bugs, and ''dockerizing'' the system ;
 
|}
 
|}
 
{|style="background-color:#213a5a;color:white;margin-bottom:1em;width:1024px"
 
{|style="background-color:#213a5a;color:white;margin-bottom:1em;width:1024px"
 
|-
 
|-
!width=90px|2019
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!style="color:white;width:90px"|2019
|width=128px|[[File:logo_data_institute-blank2.svg|140px]]
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|width=155px|[[File:logo_data_institute-blank2.svg|140px]]
|style="vertical-align:top"|<span style="background-color:white">[https://demarreshs.hypotheses.org/Magic_Word Démarre SHS !]</span>, WP3 of <span style="background-color:white">[https://data-institute.univ-grenoble-alpes.fr/data-institute/organisation/ Data@UGA]</span> funds the integration of new languages to Magic Word.
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|style="vertical-align:top;color:white"|<span style="background-color:white">[https://demarreshs.hypotheses.org/Magic_Word Démarre SHS !]</span>, WP3 of <span style="background-color:white">[https://data-institute.univ-grenoble-alpes.fr/data-institute/organisation/ Data@UGA]</span> funds the integration of new languages to MagicWord.
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|}
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{|style="background-color:#1cf1b2;margin-bottom:1em;width:1024px" id="lidilem"
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|-
 +
!style="color:#222a42;width:90px"|2020
 +
|width=155px|[[File:logo_LIDILEM_CMJN.svg|140px]]
 +
|style="vertical-align:top;color:#222a42"|The [https://lidilem.univ-grenoble-alpes.fr Lidilem] lab funded the code written by Sylvain Hatier and Arnaud Bey.
 +
|}
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{|style="background-color:#2f52a0;margin-bottom:1em;width:1024px" id="ASLAN"
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|-
 +
!style="color:#dfdad7;width:90px"|2021–2024
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|width=155px|[[Fichier:Logo aslan blanc.svg|140px]]
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|style="vertical-align:top;color:white"|MagicWord is part of the <span style="background-color:white">[https://aslan.universite-lyon.fr/projet-lex-game-233220.kjsp Lex:gaMe]</span> project funded by the <span style="background-color:white">[https://aslan.universite-lyon.fr/site-anglais/ ASLAN LabEx]</span>.
 
|}
 
|}

Version actuelle datée du 2 février 2023 à 23:16

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Presentation

Initiated from within the Innovalangues project, MagicWord is an adaptation of Boggle (Turoff, 1972), a letter game. Building on the success of applications such as Ruzzle (35 millions de joueurs), we have tried to propose new rules to harness the linguistic attributes of such games for language learning.

MagicWord currently exists in two languages: French and English.

Intentions

This game targets both lexical et morphologic linguistic competences. As in many letter games, the wider the lexical knowledge of the player, the better chance of finding words (in the grid). But, knowledge of the stemming mecanisms will be especially important as each lemma will allow to create various forms.

The Wordbox, a kind of personnal lexicon, is provided to the player so that they can record words of interest or create word lists.

For more information see:

Basic principles

The aim of the game is to find words in a 16 letters (4×4) grid. To create a word, letters need to be adjacent, the direction is not relevant, a letter can only be used once per word.

There are two game modes:

  • Rush : find as many words (you should try to group forms stemming from the same lemma into combos) ;
  • Conquer : with specific objectives, only time matters, fulfill the game challenges in as little time as possible.

Credits

The up-to-date list of contributors is available in the code

Funding

2014–2017 Logo-Investissements d'avenir.svgLogo-gamer.svg The first versions of MagicWord were implemented in the GAMER work package of the Innovalangues project
ANR.svg-IDFI-0024
2016–2019 775-Fist-41490.svg
  • Mathieu Loiseau is an paid by Université Grenoble Alpes to (among other things) test, design, communicate on the game and administrate the server that hosts it ;
  • Timothée Liotard made an unpaid internship (M1 thesis supervised by Virginie Zampa) ;
  • Arnaud Bey donated his free time, developping new functionnalities, resolving bugs, and dockerizing the system ;
2019 Logo data institute-blank2.svg Démarre SHS !, WP3 of Data@UGA funds the integration of new languages to MagicWord.
2020 Logo LIDILEM CMJN.svg The Lidilem lab funded the code written by Sylvain Hatier and Arnaud Bey.
2021–2024 Logo aslan blanc.svg MagicWord is part of the Lex:gaMe project funded by the ASLAN LabEx.